Shortly after, almost all versions of the Wii system software became bootable. The Wii's close architectural relation to GameCube made it backwards-compatibleĪs of February 2009, the software was able to successfully boot and run the official Wii System Menu v1.0. As with previous builds, differences between consecutive builds are typically minor. The preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03). At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets.
Open source, Wii emulation, and 2.0 release (2007–2010) ĭolphin became an open-source project on when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license. The developers later revived the project in October 2005. ĭolphin was officially discontinued temporarily in December 2004, with the developers releasing version 1.01 as the final version of the emulator. Its name refers to the development code name for the GameCube. Many games crashed on start up or barely ran at all average speed was from 2 to 20 frames per second (FPS). Audio was not yet emulated, and the overall performance quality was very poor.
Modern DirectX 11.1, OpenGL 4.4, or Vulkan GPU Īny PC input device – mouse and keyboard by default Pixel Shader 3.0, and DirectX 10 or OpenGL 3 support Intel: Intel Core i5-4670K or equivalent.
Never had the issue before this summer or so.
Thinking back, I've had this issue with Vulkan at least since I've gotten Ryzen (although it may have been longer than last summer). Anyone have issues with using Vulkan and "Failed to submit command buffer"? I have a Ryzen 2700 and GTX 1070.